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348. Design Tic-Tac-Toe

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Problem

Design an \(n \times n\) Tic-Tac-Toe game. Each valid move places a player's mark in an empty cell; return that player's number if the move completes a row, column, or diagonal, otherwise return 0.

n = 2
move(0, 0, 1) -> 0
move(1, 0, 2) -> 0
move(0, 1, 1) -> 1
class TicTacToe:
    def __init__(self, n: int):
        pass

    def move(self, int row, int col, int player):
        pass

Key trick

Track a signed count for each row, column, and diagonal: add 1 for player 1 and -1 for player 2. A count with absolute value \(n\) identifies a winning line.

Trap

The anti-diagonal condition is row + col == n - 1. Return the player number, not a zero-based player index.

Why is it interesting?

It turns a board-scanning problem into an \(O(1)\) update by storing only the information needed to detect a win.

Python solution

class TicTacToe:
    def __init__(self, n: int):
        self.n = n
        self.rows = [0] * n
        self.cols = [0] * n
        self.diag = 0
        self.anti_diag = 0

    def move(self, row: int, col: int, player: int) -> int:
        # Opposite signs let one counter represent both players.
        delta = 1 if player == 1 else -1
        self.rows[row] += delta
        self.cols[col] += delta

        if row == col:
            self.diag += delta
        if row + col == self.n - 1:
            self.anti_diag += delta

        if (
            abs(self.rows[row]) == self.n
            or abs(self.cols[col]) == self.n
            or abs(self.diag) == self.n
            or abs(self.anti_diag) == self.n
        ):
            return player
        return 0

Complexity: \(O(1)\) time per move and \(O(n)\) space.

Comment on my solution

Your counter idea gives constant-time moves, but the code has three correctness issues:

  • The method signature needs Python annotations, such as row: int.
  • The anti-diagonal check uses undefined n instead of self.n.
  • Winning returns cur_player, which is 0 for player 1; it must return player.

The two sets of balances also duplicate information: each player's balance is the negative of the other's.

# Ideas:
# - The cost is checking if a played makes you win the
#   row, column or diagonal.
#   - (naive) walk the row, column, diagonal and count
#   - trade memory for time by keeping counters for
#     rows (columns, diagonal) telling if:
#     - a move makes player win
#     - a move can make win because both player already have
#       moved on that row (column, diagonal)


class TicTacToe:
    def __init__(self, n: int):
        self.n = n
        # [rows, cols, diag_top_left, diag_bottom_left] for 2 players
        self.balances = [[[0]*n for _ in range(2)] + [0, 0] for _ in range(2)]

    def move(self, int row, int col, int player):

        cur_player = player - 1
        other_player = 1 - cur_player

        # rows
        self.balances[cur_player][0][row] += 1
        self.balances[other_player][0][row] -= 1
        if self.balances[cur_player][0][row] == self.n:
            return cur_player

        # columns
        self.balances[cur_player][1][col] += 1
        self.balances[other_player][1][col] -= 1
        if self.balances[cur_player][1][col] == self.n:
            return cur_player

        # diag_top_left
        if row == col:
            self.balances[cur_player][2] += 1
            self.balances[other_player][2] -= 1
            if self.balances[cur_player][2] == self.n:
                return cur_player

        # diag_bottom_left
        if col == n - row - 1:
            self.balances[cur_player][3] += 1
            self.balances[other_player][3] -= 1
            if self.balances[cur_player][3] == self.n:
                return cur_player

        return 0

Extra

Problem description

Assume the following rules are for the tic-tac-toe game on an n x n board between two players:

  1. A move is guaranteed to be valid and is placed on an empty block.
  2. Once a winning condition is reached, no more moves are allowed.
  3. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.

Implement the TicTacToe class:

  • TicTacToe(int n) Initializes the object the size of the board n.
  • int move(int row, int col, int player) Indicates that the player with id player plays at the cell (row, col) of the board. The move is guaranteed to be a valid move, and the two players alternate in making moves. Return
    • 0 if there is no winner after the move,
    • 1 if player 1 is the winner after the move, or
    • 2 if player 2 is the winner after the move.

Example 1:

Input
["TicTacToe", "move", "move", "move", "move", "move", "move", "move"]
[[3], [0, 0, 1], [0, 2, 2], [2, 2, 1], [1, 1, 2], [2, 0, 1], [1, 0, 2], [2, 1, 1]]
Output
[null, 0, 0, 0, 0, 0, 0, 1]

Explanation
TicTacToe ticTacToe = new TicTacToe(3);
Assume that player 1 is "X" and player 2 is "O" in the board.
ticTacToe.move(0, 0, 1); // return 0 (no one wins)
|X| | |
| | | |    // Player 1 makes a move at (0, 0).
| | | |

ticTacToe.move(0, 2, 2); // return 0 (no one wins)
|X| |O|
| | | |    // Player 2 makes a move at (0, 2).
| | | |

ticTacToe.move(2, 2, 1); // return 0 (no one wins)
|X| |O|
| | | |    // Player 1 makes a move at (2, 2).
| | |X|

ticTacToe.move(1, 1, 2); // return 0 (no one wins)
|X| |O|
| |O| |    // Player 2 makes a move at (1, 1).
| | |X|

ticTacToe.move(2, 0, 1); // return 0 (no one wins)
|X| |O|
| |O| |    // Player 1 makes a move at (2, 0).
|X| |X|

ticTacToe.move(1, 0, 2); // return 0 (no one wins)
|X| |O|
|O|O| |    // Player 2 makes a move at (1, 0).
|X| |X|

ticTacToe.move(2, 1, 1); // return 1 (player 1 wins)
|X| |O|
|O|O| |    // Player 1 makes a move at (2, 1).
|X|X|X|

Constraints:

  • 2 <= n <= 100
  • player is 1 or 2.
  • 0 <= row, col < n
  • (row, col) are unique for each different call to move.
  • At most n^2 calls will be made to move.

Follow-up: Could you do better than O(n^2) per move() operation?